﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Crystal.Libs;
using Jitter;
using Crystal.libs;

namespace Crystal
{
    public static partial class Globals
    {
        public static DebugDrawer GlobalDebugRenderer;
        public static World GameWorld;
        public static Camera GameCamera;

        public static float AmbientLightLevel = 1f;
        public static Vector4 AmbientLightColor = Color.White.ToVector4();

        public static readonly Vector3 CellSize = new Vector3(3, 3, 3);
        public static readonly Vector3 CellFloorSize = new Vector3(3, .2f, 3);

        public static bool DrawPrimitivesInDebugMode = false;
        public static readonly Random GlobalRandomizer = new Random(DateTime.Now.Millisecond);
    }
}
